System Active // v3.1.4

Total control over
every single frame.

We reject the black-box approach to media playback. Uplay Media exposes the rendering pipeline, giving you hardware-accelerated precision without the algorithmic smoothing.

01 / DOCTRINE

Stop letting algorithms dictate your picture quality.

Most modern media players are designed to hide complexity. They smooth over macroblocking, they aggressively alter color spaces to fit your monitor, and they drop frames silently to keep audio in sync.

They lie to you.

We built Uplay Media because we wanted a player that tells the truth about the file it's decoding. If a file is broken, you should see exactly how it's broken. If a file is mastered in DCI-P3, you should see the exact gamut mapping applied.

Zero-Copy Hardware Pipeline

From NVDEC/VAAPI straight to the Vulkan swapchain. Your CPU shouldn't be sweating while watching an MKV.

  • >> Direct GPU decoding mapping (D3D11VA, VDPAU, VideoToolbox)
  • >> Shader-based scaling (Lanczos, Spline36, FSRCNNX)
  • >> Frame timing precision down to 0.1ms
STORAGE / FILE IO
|
DEMUXER (libavformat)
|
HW DECODER (GPU)
|
VULKAN RENDERER
|
DISPLAY

Native Telemetry: Format Support

Codec HW Acceleration Max Depth HDR Metadata
HEVC (H.265) Full (NVENC/QSV/AMF) 12-bit HDR10, HDR10+, DoVi
AV1 Full (RTX 30+, RX 6000+) 10-bit HDR10, HLG
VP9 Full 12-bit HDR10, HLG
ProRes Partial (M1/M2 only) 12-bit (4444 XQ) Transfer func map
"Finally, a player that doesn't treat the user like an idiot. The OSD alone saves me hours of debugging encode chains."
— Senior Mastering Engineer, Post-Op Studios

Uncompromising Color Science

Relying on the OS for color management is a fool's errand. Windows destroys gamut mapping, and macOS forces everything into its own tone-mapping curve.

Uplay implements its own LittleCMS-backed color engine. Load your 3D LUTs directly into the rendering pipeline.

Read the Color Guide
CIE 1931 xy Chromaticity

Keyboard Driven Architecture

Throw away the mouse. Every command, filter, and shader toggle is bound to a text-based configuration file.

input.conf
Shift + I Toggle Stats
Ctrl + H Hardware Decode
Alt + + Audio Delay
mpv.conf excerpt
profile=gpu-hq
vo=gpu-next
gpu-api=vulkan
hwdec=auto-safe
target-colorspace-hint=yes
Scripting Engine

Write custom logic in Lua or JavaScript. Intercept playback events, draw custom OSD elements, or script automated chapter skipping.

Bit-perfect audio passthrough.
No OS mixer interference.

Bypass the Windows Audio Session API (WASAPI) or macOS Core Audio mixer completely. Uplay locks exclusive mode, sending the raw bitstream (TrueHD, DTS-HD MA) directly to your receiver.

For stereo setups, we utilize high-quality SoX resampling and customizable downmix matrices, ensuring dialog isn't lost when folding 7.1 down to 2.0.

Performance Baseline

14ms
Startup Time
4K
120fps HDR Decode
< 2%
CPU Usage (HWDEC)
0
Telemetry Trackers

How We Stack Up

Vulkan Rendering

Next-gen graphics API for shader-based upscaling.

Uplay
Native (gpu-next)
VLC
Experimental

Color Management

ICC profile support and HDR tone-mapping.

Uplay
LittleCMS 2
VLC
Basic / OS-reliant
View Full Analysis ->
$ uplay-media --hwdec=auto 'sintel_4k.mkv'
(+) Video --vid=1 (*) (hevc 3840x2160 24.000fps)
(+) Audio --aid=1 --alang=eng (*) (flac 6ch 48000Hz)
VO: [gpu-next] 3840x2160 nv12
AO: [wasapi] 48000Hz 5.1(side) 6ch s32
AV: 00:01:23 / 00:14:48 (9%) A-V: 0.000

Compile Anywhere. Run Everywhere.

Built on a modular C architecture, Uplay Media doesn't care about your OS. It cares about your hardware.

Windows
macOS
Linux
BSD

Subtitles Handled Correctly. Finally.

No more rasterized junk or misaligned SSA scripts. We use libass for pixel-perfect subtitle rendering, supporting complex typesetting, overlapping timing, and custom fonts embedded in MKV containers.

Without libass (Standard Players)
Wait, did he just say--
*EXPLOSION*
Uplay Render
With libass (Uplay Media)
Wait, did he just say--
*EXPLOSION*

Frequent Queries

Traditional GUIs consume resources and obscure functionality behind menus. Uplay relies on an On-Screen Controller (OSC) that appears when needed and vanishes when not. For configuration, a text file offers infinitely more power and version control capability than a settings window.

We use the gpu-next renderer with specialized shaders. By default, it uses BT.2390 curve mapping, but you can configure it to use Mobius or Hable depending on your display's peak brightness capabilities.

Yes. By integrating with yt-dlp natively, Uplay can parse and stream from hundreds of platforms directly, bypassing web browsers entirely and utilizing hardware decoding for the stream.

GPLv2 Licensed

The Code Belongs to You.

Uplay Media is built on the shoulders of giants: FFmpeg, libass, Vulkan. We maintain this as a public good for archivists, mastering engineers, and enthusiasts.

Commits: 14,204
Contributors: 400+

Ready to take control?

Stop guessing what your media looks like. Download the binary, read the manual, and configure your engine.

Installation Guide

SHA256: 8f4e3b...a1c9 (Windows x64)